Undo rename of Anim Curve in Anim Curves tab duplicates that curve

OLD - Anim - Jun 12, 2017

Undoing the renaming of an Anim Curve in the Anim Curve tab causes the curve to be duplicated. Not a regression from 4.16.2. ...

The CopySkinnedModelData() function is no longer called from anywhere in the Engine

OLD - Anim - Apr 11, 2018

The CopySkinnedModelData() function is no longer referenced by any code in the Engine as of 4.19. The function should either be marked as deprecated or removed from the Engine. ...

Functions overriden from Parent BPs are not called in Child BPs when nativized

UE - Gameplay - Blueprint - Jul 2, 2018

When nativization is enabled, functions in a child blueprint that were overriden from the parent are not called properly. Regression?: Yes This did not occur in 4.19 ...

Automotive Photo Studio Template project renders custom render passes incorrectly

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2019

Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure.  ...

No alpha to coverage for ES3.1 and mobile Vulkan

UE - Platform - XR - Jan 29, 2020

MSAA is not applied to masked textures/materials. Testing blocked in MAIN 4.25 @ CL 11144351 by [Link Removed] ...

Shader Complexity not working correctly on Deferred Decals

UE - Graphics Features - Sep 3, 2020

If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...

Strange Artifact under SingleLayerWater with dynamic directional light and LightPropagationVolumes

UE - Graphics Tools - Terrain - Water - Aug 30, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, the issue was reproduced. Regression - No [Image Removed] ...

Enabling windows animation causes dropdowns to glitch up and down.

UE - Editor - UI Systems - Nov 18, 2021

Observe dropdowns glitching up and down when enabling Windows Animation in editor preferences.  This is not a regression due to it occurring in 4.26.2 ...

Typo in water body ocean materials parameter

UE - Graphics Tools - Terrain - Water - Nov 18, 2021

In Water_Material_Ocean material, there is a typo under FluidSimulation that says "Siulation Flowmap Speed" This is not a regression due to it occurring in 4.26.2. ...

Collision between Vehicles and Instanced Meshes are behaving differently than expected

UE - Simulation - Physics - May 20, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Vehicle from the Vehicle template clips through instanced meshes, and can't be driven on them.  ...