GearVR trackpad quadrant buttons not detected in TM-MotionControllers

UE - Platform - XR - Jul 12, 2017

Using the TM-MotionControllers map as a test for GearVR, the 4 buttons in the trackpad quadrants of the bluetooth controller don't register via the blueprint. This issue did not occur on Vive at th ...

Breaking links one Set By-Ref Var node breaks the other as well (wildcards)

UE - Gameplay - Blueprint Editor - Jul 12, 2017

If the user breaks the link on one pin on the Set By-Ref Var node, it will break the link on the other pin as well. ...

Slowly flickering display in GearVR

UE - Platform - XR - Jul 12, 2017

The appears repeatedly in the log:[2017.07.12-14.57.06:022][ 4]LogHMD: Initializing OVRPlugin session [2017.07.12-14.57.06:652][ 4]LogHMD: Setting user focus to game viewport since session status ...

Crash when selecting Edit Map for Paper Tile Map Actor

UE - Gameplay - Jul 12, 2017

Crash when pressing the Edit Map button for the Rendering Component of the Paper Tile Map Actor. If a new empty map is created first, the crash doesn't occur. User Description: Whenever I try to c ...

Error when exposing a tMap/tSet on spawn and connecting it to a custom event

UE - Gameplay - Blueprint - Jul 12, 2017

When using a variable that has been setup to be a container of the type "Set" or "Map" and error will be thrown when connecting an exposed input pin to a custom event. ...

Format text left pin named from same text with different case.

UE - Editor - UI Systems - Localization - Jul 12, 2017

Format text have an artifact when pin name has changed in terms of character case. It leaves previous pin. ...

Curves from Animation Samples in Aim Offsets are ignored

OLD - Anim - Jul 11, 2017

Curves from Animation Samples in Aim Offsets are ignored In the attached project, all of the AimOffset Poses have a value assigned to the TestCurve. If you open the AimOffset and then open the Ani ...

Android compile failure with GearVR

UE - Platform - XR - Jul 11, 2017

Compiling failure from several compile errors in the output log. They're of same type like this:UATHelper: Packaging (Android (ETC2)): xgConsole: In file included from D:\Streams\UE4_Release\Engine\ ...

Nativized build will crash on launch if a nativized Actor-based Blueprint class includes an instanced subobject that references another instanced subobject but does not also own it.

UE - Gameplay - Blueprint - Jul 11, 2017

Crash occurs because the generated ctor for the nativized Actor-based Blueprint class is incorrectly trying to recreate a default subobject it owns through another instanced subobject. ...

Changes to a Project's Targeted RHIs for Linux are not being saved after restarting project

Tools - Jul 11, 2017

This occurs on both Windows and Linux machines. ...