!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...
If the End hotkey is pressed to move a mesh down to align on top of another mesh/landscape and a camera blocking volume is below it, the trace down will register a hit on the camera blocking volume ...
When opening a material in the material editor, there is a chance that the material editor will open and become a tab on the main editor window even if a material was already opened and detached fro ...
A packaged game that is ran with -fullscreen shifts position when entered windowed mode. I am not seeing this issue when running an unpackaged project with -game -fullscreen. I am also not seeing t ...
High Resolution Screenshot menu on the Editor saves png file, but HighResShot console command saves bmp file. But licensee wants to use same format. ...
The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...
There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...
Dragging the Translation Widget in Perspective Viewport on Mac does not translate the selected Actor, and when dragging is released the cursor is moved to the top left corner of the Viewport. Happen ...
When reimporting a .FBX matinee Actor, the X and Y axis of the animation are interchanged. ...
Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...