GPU particles are not showing on Metal / iOS

UE - Graphics Features - Feb 27, 2015

If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...

Shadows in Unreal for OSX not showing correctly

UE - Platform - Apple - Dec 2, 2014

I have copied a project from Windows to my Macbook Pro. It's the first time I try Unreal for OSX. In Windows everything worked perfectly, but in Mac shadows are showing like this: alt text Buildin ...

The Open Level command is causing Android devices to freeze up

UE - Platform - Mobile - Dec 1, 2014

If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...

CapsuleComponent Shape sometimes reverts to previous value after entering a new value

UE - Foundation - Core - Nov 28, 2014

If you manually type in the value for Capsule Half Height, it will sometimes revert back to it's previous value upon hitting Enter. The CapsuleComponent's shape in the Blueprint's Viewport adjust to ...

Cook errors with landscape cross-level spline meshes

UE - LD & Modeling - Terrain - Landscape - Dec 18, 2015

Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...

Matinee movie recording is broken in 4.10

Tools - Dec 18, 2015

When trying to record a movie from a matinee in 4.10, it can fail for a number of reasons: 1. The folder does not exist 2. The cinematic view modes do not take effect 3. Trying to record a streamin ...

Crash when ribbons use delayed spawn particle as source.

UE - Graphics Features - Dec 3, 2015

User has found bug but has a working fix. Verify fix and implement in engine. ...

Crash when updating a blueprint from an instance, where the blueprint contains an array of text objects

UE - Gameplay - Blueprint - Dec 11, 2015

Create an actor blueprint with a public variable that is an array of Text & compile itCreate an instance of the blueprint in the worldAdd several text items to the arrayApply instance changes to the b ...

Target.cs file not located in game Source directory leads to DLLs in Engine directory

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 24, 2015

A user has discovered that if the editor target cs file is located in an out of the ordinary directory, the dlls are built to the engine directory instead of the game directory. ...

Provisioning Profile not found when using cook on the fly on MacOS

UE - Platform - Mobile - Nov 24, 2015

A user has reported that they are unable to get a signed IPA when using cook on the fly for launch from within the Project Launcher. ...