BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...
This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...
if fulfilling following conditions, KeepState setting of transform track doesn't work.level sequence have 3 or more shot have camera track and actor track have transform tracktransform track of acto ...
When a running search in all blueprints is closed, it may prevent an AsyncTask used to return the look up FText's from StringTables from running on the game thread, leading to a deadlock. When the ...
UDN description:When landscape is flagged as Nanite enabled but nanite mesh has not been built yet, a save operation (or an auto save) triggers a fatal failed check in ULandscapeNaniteComponent::Ini ...
Tested in //UE4/Release-4.27 CL#18319896 Ray Traced Translucency causes artifacts when rotating a Static Mesh in the 'Open World' level when moved far away from the center of the map. The Artifacts ...
If you have an illegal character (/ or ?) in your material name embedded with your FBX the editor will crash when using the new Full scene importer and selecting the Materials Tab. Tested in and ...
When playing the user's project in editor vs Packaged, there has been different results for the enemy projectiles and how they are shown on the screen. When In editor, any enemy projectile will dama ...
Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials. (See Screenshots below) IMPACT: Cannot use both Atmospheric Fog ...
If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...