While reviewing [Link Removed] test case, I hit the following crash opening the TM-MeshPaint level. On first attempt shaders were compiling, on attemps after, editor crashes much faster. ...
Licensees are reporting random crashes at startup, with randomly different messages, but it seems that all have a "low-address null pointer dereference". The licensee believes that the phone someti ...
Frequent crash occurs once when building lighting after editing a landscape. I added components to the landscape, sculpted, and flattened it. I wasn't able to reproduce the issue again, so the abo ...
In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...
A crash occurs when you press the Shift key + [.] (Period) key after double-clicking on one of the arranged level sequences in the master sequence. The cause is ActiveTemplateIDs of FSequencer. The ...
The GameFrameworkComponentManager has a system for registering callbacks to execute in response to event changes. This ends up calling UGameFrameworkComponentManager::CallFeatureStateDelegates which ...
There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...
If a user pauses a game while running on a dedicated server the engine will crash. Note: this crashes even when user is given an option to unpause game. Frequency: 2/2 Crash Reporter: [Link Rem ...
Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...
The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh. When the fifth actor is ad ...