Use Single Process settings adjusted while Use Single Process is disable are retained while Use Single Process is enabled. This can be problematic when there are issues with having Use Single Proces ...
Crashes in UGameplayStatics::GetPlayerController, probably because World is NULL. When you package this vehicle game setup or play in standalone, the game will crash. 4.6.1 release crash (Standalo ...
When objects are placed behind or beneath a masked landscape and r.Lumen.HardwareRayTracing.SurfaceCacheAlphaMasking is enabled, the direct light evaluation is incorrect. There are two workarounds, ...
When a skeletal mesh is set to simulate physics, using the Set World Location node to set the world location of the mesh does not seem to be working. Turning simulate physics off causes the mesh to ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. EnumBugBP uses two enum cases and three argument cases for 6 total permutations:Enum w ...
Duplicating a blueprint that has a node hooked up to BeginPlay causes the BeginPlay in the duplicate blueprint to target the original blueprint. This does not appear to affect functionality. Occur ...
When using Diff Against Depot to see changes made to a file since it was last checked in, changes made to the AI Controller default property are not displayed under the defaults section. Found in ...
Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...
When using a struct in a blueprint, if you go into that struct and alter the default values of one of the variables, any pins that were used relating to that variable are disconnected in blueprints. ...
Struct array variables interpret multiple Structs as the same if they have the same values. This does not occur if the values in the Structs added to the array are different. Test project in 4.8.1 ...