Cannot save actor after actor component modification, Graph is linked to private object(s) in an external package

UE - Gameplay - Blueprint - Sep 28, 2016

Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package ...

Unable to launch project from Visual Studio using installed engine build

UE - Foundation - Build - Farm - Feb 23, 2017

When a code project's engine association is switched to a local binary version of a source engine, the project will fail to open from within Visual Studio. Error message says that UE4Editor-Project ...

Niagara: MeshParameterBinding property of the StaticMeshLocation module does not accept binding to parameters of type StaticMesh.

UE - Niagara - Jan 22, 2026

On the details panel of the StaticMeshLocation module, when expanding the dropdown of the MeshParameterBinding property, user parameters of type StaticMesh don't show up (only those of type "Object" ...

Crash w. 'Serialized Class LinkerPlaceholderExportObject for a property of BlueprintGeneratedClass'

UE - Gameplay - Blueprint - Sep 25, 2017

I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...

Crash occurs when starting PIE on a level containing a FunctionalTest Blueprint and a sub-level with a landscape component in both levels

UE - LD & Modeling - Terrain - Landscape - Oct 23, 2018

Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...

Pasting nodes into level blueprint crashes editor

UE - Gameplay - Blueprint - Jun 13, 2017

An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved

UE - Framework - Blueprint - Jan 3, 2023

This is not a regression tested in //UE5/Release-5.0 CL20979098 An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved. ...

DynamicMaterialParameters Niagara module resets write flags on emitter update

UE - Niagara - Feb 4, 2026

When using the DynamicMaterialParameters Niagara module in UE 5.6, 5.7, and UE5-Main (CL 50298778), updating an emitter causes Boolean values, such as Index0Float0Write, to reset to default values, ...

Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

UE - Automation Test - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

Unable to PIE + Crash after editing SColorGradingPicker

Tools - Jul 26, 2017

Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...