Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...
FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...
Just a typo that needs to be fixed. ...
This may not compile properly. Should be fixed. ...
I have a fix ready for this in cl: 17967661 ...
Issue is detailed in the UDN linked. Investigate and fix. ...
a fix was proposed in the UDN but it needs to be tested and revised ...
This is a regression from a long while ago that needs to get fixed ...
Licensee notes issue with csgRebuild and proposes a reasonable fix. ...
Fixed in Dev-Editor (CL# 3479874). Needs merging. ...