Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...
As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...
The static mesh preview scene profile settings for post processing is being overridden after closing and re-opening any static mesh. ...
DESCRIPTION: Set nodes for Physical Material parameters are no longer accessible via Level Blueprint. AH Post: https://answers.unrealengine.com/questions/135031/cant-set-physical-material-properti ...
When an actor that can be stood on and jumped off of is moved in a sequencer it's inherited velocity doesn't scale with the Sequence play rate. If you jump in the opposite direction the cube is goin ...
Deactivating and then reactivating the same GPU system will cause existing particles to die. ...
Occurs 3/3 Times Base pose animation is not retained when retargeting animation with an additive anim type. ...
Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point Repro Rate: 4/4 Tested this in //UE4/Release-4 ...
The issue is encountered when streaming a world partition an actor with an AChildActorComponent which generates 2 instances instead of one when run as a client in the editor. This behavior does not ...
Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...