Incorrect Lighting With Exponential Height Fog And Light Function Atlas

UE - Graphics Features - Jul 29, 2024

There currently is a mismatch occurring when light function atlases are used in conjunction with exponential height fog. When the flag r.VolumetricFog.UsesLightFunctionAtlas is enabled, light shafts ...

The tooltip of a UPROPERTY enum is not refreshing in UDetailsView

UE - Editor - UI Systems - Oct 15, 2024

There is an issue with UPROPERTY enums where the tooltip does not update as expected. When the DetailViewWidget is refreshed, the tooltips appear correctly. For example, ToggleShowingOnlyAllowedPro ...

Crash when enabling r.PSOPrecache.Resources due to check() in FSkeletalMeshObjectGPUSkin::GetUsedVertexFactoryData

UE - Rendering Architecture - Dec 3, 2024

The game crashes because of a nullptr SkinnedMeshComponent in  FSkeletalMeshObjectGPUSkin::GetUsedVertexFactoryData when r.PSOPrecache.Resources is enabled and a skeletal mesh is loaded due to a new ...

On Linux, FBX Import breaks content browser and RMB control in edior

UE - Platform - Linux - May 12, 2015

After importing a FBX and closing the project, upon reopening the content browser does not show any assets and click/holding RMB does not allow camera to pan around. ...

Editor crashes on user project when attempting to spawn an actor from a struct within user's project.

UE - Networking - Sep 23, 2015

Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...

Animations on joints with ZXY Rotation Order don't work in 4.10

Tools - Dec 15, 2015

Animations on joints with ZXY Rotation Order don't work in 4.10. The attached fbx has an animation that should show the thigh_l joint rotating back and then back to default position. This bug does ...

Interrupting SetViewTargetWithBlend causes camera to snap to one actor

UE - Gameplay - Aug 17, 2015

If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back. ...

Substance Plugin causes packaged projects on Mac to fail to open

Tools - Jun 17, 2015

If a project is packaged on the Mac while the Substance Plugin is installed, the resulting .app will fail to open. This does not generate a log. ...

Trace from cursor sporadically returns false if camera is positioned over 1k uu from character and mouse is over a landscape

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2015

Trace returns false periodically when camera is positioned above 1k units from character if the cursor is over a landscape ...

German keyboard layout does not recognize the keys ö,ü,^ in editor

Tools - May 12, 2015

ö,ü,^ keys are not recognized on keyboards with a german QWERTZ layout in editor. ...