FNiagaraScalabilityManager incorrectly reactivates a NiagaraComponent that was deactivated by runtime user code

UE - Niagara - Scalability - Oct 1, 2025

Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...

Level Streaming Blocking Loads Do Not Work

UE - Gameplay - Jun 4, 2018

It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...

"Favorite Levels" not persisting correctly when changed in the Editor

UE - Editor - Workflow Systems - Nov 21, 2023

In the Level Editor's "File" menu, there is a "Favorite Levels" list, which is persisted in the config file "EditorPerProjectUserSettings.ini" under section "[FavoriteFiles]". Manually editing this ...

Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick

UE - Anim - Sequencer - Jul 18, 2016

Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor ...

BP using nested child actor components in streaming level causes ensure condition failed

UE - Simulation - Core - Jul 11, 2022

This never happens on ue5.0.0 The problem appears to be caused by a deleted PhysicsProxy being registered with Solver. Since the solver accesses the deleted PhysicsProxy, it may crash. Checking a ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

Integrity of AnimSyncMarkers compromised while playing AnimMontage with root motion in server side

UE - Anim - Gameplay - Jan 11, 2023

Reference UDN as it explains well the cause of the issue. ...

Landscape flatten target value and terrace interval's sliders don't take the landscape scale into account

UE - Graphics Tools - Terrain - Landscape - Mar 13, 2024

This problem was originally reported in this UDN : https://udn.unrealengine.com/s/question/0D5QP000007yVue0AE/flatten-brush-limit-with-landscape-scale-z?fromCase=1 ...

ReplicatedUsing stops getting called after setting a value to nullptr.

UE - Networking - Oct 20, 2016

Eventually, the ReplicateUsing function called out for a UPROPERTY is no longer being called. After investigation, it appears that the data is making it from the Server to the Client, but that the d ...