This feature works fine on Runtime and is spawned to Sublevel.
And, once we save the Level, it will be spawned actor to a sublevel even on the Editor.
1 Add a Spawnables to the Level Sequence.
2. Set the Spawn to SubLevel.
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3.On the Editor, it will be spawned to the Persistent Level
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i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Status update on UE-21075 and UE-20622?
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-106418 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25, 4.26 |
Target Fix | 4.27 |
Created | Jan 18, 2021 |
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Resolved | Jan 19, 2021 |
Updated | Jan 27, 2021 |