Packaged projects on Windows and Mac are not opening as windowed fullscreen

Tools - Nov 16, 2016

When you package a project on Windows or Mac, the project is then opened in windowed mode instead of windowed fullscreen. Regression: Works in 4.12.5-3039270 Does not work in 4.13.2-3172292 Does no ...

Particle System Warmup Time causing Crash with Light Module and High Quality Lights

UE - Graphics Features - Oct 7, 2016

A crash occurs when Opening a level with a Particle System that contains a warmup time and a Light module with High Quality Lights checked. This crash seems very isolated and specific as it does no ...

OSVR is affected by screen percentage Post Process volumes

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...

Gear VR media texture split when looking opposite direction

UE - Platform - XR - Dec 4, 2015

When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half. This is reproducible ...

Inconsistent physics simulation occurring with vehicles

UE - Simulation - Physics - Oct 12, 2015

Physics seems to be highly unpredictable when it comes with Wheeled Vehicles, where the results of the physics changes each time it is simulated. ...

Typo in FBX Import Options: Skeleton Tooltip

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...

CTRL+LMB/RMB does not respond once transform widget is out of view

Tools - Jun 23, 2015

When dragging the object in and out of view with the CTRL+LMB/RMB, the object will stop moving once the transform pivot is out of the viewport. ...

Auto-generating multiple levels at once crashes the editor

Creating multiple levels at one time will cause the editor to freeze and lock up and may lead to an "out of memory" crash in the editor. ...

Light Banding for Point Lights at long distances from the World Origin

UE - Graphics Features - Jan 4, 2017

When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...