When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...
When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...
When setting a vector key on tick, and using a dynamic Nav Mesh, the AI Character exhibits severe twitching, and even occasionally gets stuck. This does not occur when the Nav Mesh is set to Stati ...
The option to bind to a delegate does not appear when the desired property is in an array. ...
The description for Horizon Falloff is misspelled, it says 'Horitzon' instead of 'Horizon'. Edit MattK: This is a content issue because this is a blueprint data variable. ...
The user describes this issue as [the Scrollbar] "resizes when it is moved. Sometimes it even starts to flicker for one frame ( showing a very long scroll bar )." "This looks and feels very weird . ...
A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...
The backtrace is: F/DEBUG : backtrace: F/DEBUG : #00 pc 00070e22 /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG : #01 pc 0004758d / ...
I've noticed the issue occurring in both 4.20.3 (CL 4369336) and 4.21.0 (CL 4541578). The user on AnswerHub has also noticed the issue in 4.20.2 (CL unknown) and claims the issue did not occur in 4. ...