Importing User Camera FBX into Matinee in Matinee Fight Scene Crashes (UE4Editor_Renderer!CalculateShadowFadeAlpha())

UE - Graphics Features - Nov 20, 2014

Importing user provided Camera FBX will crash on closing the Matinee window in Matinee Fight Scene level. I cannot reproduce a crash in a blank project with this asset. Attached: Crash.zip - Inter ...

Sending a string or text of 1024 or more characters disconnects Client and Server

UE - Networking - Oct 5, 2015

Sending a string or text of 1024 or more characters disconnects Client and Server. 1023 works without disconnection. Possibly a buffer overflow problem? Is this expected behavior? Reproduced in 4. ...

Shouldn't be able to add wildcard rerouters

UE - Gameplay - Blueprint - Dec 5, 2014

Dragging off the result of the Ease function and selecting Add Reroute Node creates a wildcard reroute node that is not connected to the Ease output. The two nodes cannot be connected. ...

"DefaultToSelf" pin ignores parameter type

UE - Gameplay - Blueprint - Mar 5, 2015

A user reported an issue resulting in a crash with callstack pasted below. After a brief investigation I've found that user was able to successfully compile a blueprint where a function taking an ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Opening or Creating a Material with SubSurface Profile will Crash Editor with LPV enabled

UE - Graphics Features - Dec 22, 2014

After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor. Broken in 4.6. ...

Void Interface functions cannot be overridden in Blueprints

UE - Gameplay - Blueprint - Feb 10, 2015

A Blueprint Interface function that does not have an Output cannot be overridden in a Blueprint implementing that function. The function does not appear in the Interface section of the My Blueprint ...

Linker errors when deriving from ADecalActor in game

UE - Gameplay - May 6, 2015

Cannot derive from ADecalActor in your game modules as not all of the functions are exposed and you get linker errors. ...

World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting

UE - World Creation - Worldbuilding Tools - World Composition - Aug 9, 2016

Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...

Unable to import GrayScale Textures

UE - Editor - Content Pipeline - Import and Export - Nov 7, 2014

Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...