Editor added components can fail to attach to a native root component

UE - Gameplay - Blueprint - Feb 8, 2021

An actor instance's editor added components can fail to attach to the root component of the actor when changing the native root component's mobility from static to movable. The failure happens durin ...

SetEditorProperty does not propagate changes to loaded children blueprints

UE - Editor - Workflow Systems - Feb 8, 2021

Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...

ForceFeedback Component - OnForceFeedbackFinished delegate isn't broadcast

UE - Gameplay - Input - Feb 5, 2021

The OnForceFeedbackFinished delegate isn't broadcast anywhere, so binding to it doesn't do anything. ...

Expanded vector parameters in Material Layer instance properties stay greyed out when override enabled

UE - Rendering Architecture - Materials - Feb 5, 2021

This only seems to happen when the vector parameter is expanded, not when it's collapsed. Collapsing and re-expanding the parameter seems to clear the issue as well. The material seems to use the o ...

Deleting a material layer from a stack, re-linking the layers, then deleting that layer again crashes the editor

UE - Graphics Features - Feb 5, 2021

The important step here is to unlink the middle layer after first relinking everything. ...

Deleting a material layer from the stack reverts other layers' overridden parameters to default

UE - Graphics Features - Feb 5, 2021

It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...

Executing r.setres does not render correctly when Orientation of Display is Portrait on Windows PC

UE - Rendering Architecture - RHI - Feb 5, 2021

This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...

Assertion with Geometry Collection when play in simulate mode

UE - Simulation - Physics - Destruction - Feb 5, 2021

Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...