Creating a new user defined struct with the same name as a native declared struct crashes the editor (e.g., "MyStruct" which already exists for some reason)

UE - Gameplay - Blueprint Editor - Mar 31, 2020

Error message:Fatal error: [File:G:/UE4/Projekte/4.25/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2503] Couldn't bind to native struct STRUCT_REINST_MyStruct_0. Headers nee ...

Set end frame has incorrect bounds type

UE - Anim - Sequencer - Mar 31, 2020

When calling Set End Frame the TRangeBound type defaults to inclusive causing the range to go from [0, 50) to [0, 50]. This causes the section to last for one frame longer than it should. ...

Support for import/reimport of mesh LODs is unavailable in Blueprint and python

UE - Editor - Content Pipeline - Import and Export - Mar 31, 2020

The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...

Animating the camera and character with LiveLink makes the character tremble

UE - Virtual Production - Mar 31, 2020

GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...

Moving assets in the Editor fails to fixup references causing the project to generate errors

Tools - Mar 30, 2020

Moving assets in the Editor is very unreliable. References may or may not be fixed up. No direct error is presented or a warning about problems. Any moves of the gameinstance, string table or certai ...

Crash When Opening a DataTable Based Off a Struct With a Timecode Variable

UE - Anim - Sequencer - Mar 30, 2020

When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...

Macro can have Pass-By-Reference type input

UE - Gameplay - Blueprint - Mar 30, 2020

Input arguments of macros are always Pass-by-Reference. So this is just only pin looks matter. Pass-By-Reference modifier on Macro input was removed in 4.24. [Link Removed] ...

Importing camera FBX into subsequence loses focal length

UE - Anim - Sequencer - Mar 27, 2020

Importing a camera FBX into a sub sequence will not copy focal length animation.  ...

Filter window does not open in Curve Asset Editor

UE - Anim - Sequencer - Mar 27, 2020

The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...

Int64 literals in Blueprint get rounded

UE - Editor - UI Systems - Slate - Mar 27, 2020

Int64 literals in Blueprint get rounded ...