Crash when editing category name in the emitter summary

UE - Rendering - Architecture - Niagara - Sep 27, 2022

Intermittent Crash using Rewind Debugger in Game Animation Sample

UE - MVF Character - Animation - Oct 25, 2024

Licensee is reporting an intermittent crash when using the rewind debugger in the Game Anim Sample. ...

Crash on Build All Levels

UE - Engine Scaling - Streaming - HLOD - Apr 7, 2022

Crash on Build All Levels after a HLOD warning. EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000f0 ...

Editor crashes when right clicking a box collision after adding a converted static mesh in blueprint editor

UE - Gameplay - Blueprint - Sep 1, 2016

I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...

Ensure and Assertion thrown while attempting to change Float value on a Sky Light using the Set Editor Property node

UE - Editor - Verse Class Editor - Apr 25, 2022

This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...

Virtual Memory Limit Listed in Logs

UE - Foundation - Core - Dec 9, 2014

Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...

In Niagara's "CalculateParticleRadius", StaticSwitch Input is connected

UE - Niagara - Jan 24, 2020

This may not compile properly. Should be fixed. ...

"Hiding Other Developer Assets" does not work when "Show All Folder" is enabled

UE - Editor - Verse Class Editor - Aug 12, 2022

In the implementation of FFrontendFilter_ShowOtherDevelopers, the developer folder is determined by whether the asset path starts with /Game/Developers/. However, when "Show All Folder" is enabled, ...