PIE after the Game Instance's parent has a wire disconnected, compiled, then reconnected crashes this project

UE - Gameplay - Blueprint - Sep 18, 2015

This user's project crashes on PIE after the Game Instance's parent has a wire disconnected, compiled, then reconnected. Possibly related to [Link Removed], but the call stack is slightly different. ...

Levels will not Move With Containing Folder That is Moved to Another Folder in the Content Browser

UE - Editor - Content Pipeline - Content Browser - Feb 17, 2017

When attempting to move a folder 1 that contains a level/map to another folder 2, a duplicate of the folder 1 containing the level will be generated in folder 2 while the level and original containi ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

UMG Editor Will Compile Incorrect Node And Crash When Called During Runtime

UE - Editor - UI Systems - Dec 26, 2019

The UMG editor will compile as if the blueprints is valid if you make "Get Text" node from a TextBlock variable, delete it and create a EditableText variable with the same name. When running a scene ...

Editor Crashes When Setting Location of Scene Component BP to World

UE - Gameplay - Blueprint - Dec 9, 2015

In an actor blueprint with a scene component blueprint as its root, if you add a child object to the scene component blueprint, and then go into the scene component blueprint and set the location to ...

BuildPatchTool crashes on Mac and Linux when building android or ios with multiple chunks

Portal - Feb 18, 2020

"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Runtime - Character - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...

Landscape Splines in Partially Loaded World Partition Levels Can Cause Nanite Landscape Invalidation

UE - Graphics Tools - Terrain - Nov 7, 2025

Certain placements of landscape splines in world partition levels can cause Nanite landscape proxies to invalidate, and switch back to their non-nanite version. This happens when specific regions of ...

UPlacementSubsystem does not respect AssetFactories priorities, which is inconsistent with UEditorEngine::ActorFactories and makes it impossible to override placed actor type when dragging asset from Content Browser to Level Editor Viewport.

UE - Editor - Workflow Systems - Mar 30, 2026

Note: This issue was reproduced in UE 5.7, and it works correctly in UE 4.27. Prior to CL 24938100 (between UE 5.1 and 5.2), all existing factories were discovered and registered during engine init ...

Simulated physics bodies not working properly with BP Move Component To node

UE - Simulation - Physics - Jun 5, 2015

This issue may reference [Link Removed] which was recently fixed with 4.9 CL-2553675. When using the MoveComponentTo node physics do not work properly compared to other methods to move a component ...