This option is no longer listed under the File menu. There is the option for "New C++ Class...". ...
Zen Garden loads, then the screen fades in and out as if it's ready to begin play. But when the player taps the screen, the only thing that moves are some lensflares, and the level never transitions ...
While attempting to modify the World Align Blend function in order to map decals to a surface based on a world vector input, I discovered the function fails to compile while passing the SceneTexture ...
A DataAsset with a FText property called "Name" will confuse the content browser, causing it to create a new column each time the folder containing the DataAsset is entered. This appears to be a cor ...
In the Blueprints > Working with Components on Actors Part 1 tutorial, there are steps that say that when placing a component in an empty actor, it will replace the root component. This is old beha ...
The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...
Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...
Looks like this was accidentally removed during a merge from WEX, 3479958. See history of LevelActions.cpp in Main for that changelist around line 2930. ...
Changing a function parameter type of a Split Struct isn't reflected in the editor. When the variable type is changed, the split struct will remain. This also effects generic variables. User Desc ...
Typing "Print S" in Blueprint Graph Context Menu returns a result that does not contain the letters "Print S" this issue persists is you add another s after (Print ss). The search should display som ...