The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...
Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...
Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...
Sprites don't adjust the default size of a brush when selected for a UMG brush. ...
Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...
When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
Crash when using save all, when there is a 3D widget on an invisible sublevel ...
In mobile preview and device, UMG displays way darker image than in the editor. ...
If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...