Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...
Sprites don't adjust the default size of a brush when selected for a UMG brush. ...
Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...
When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...
"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...
Crash when using save all, when there is a 3D widget on an invisible sublevel ...
In mobile preview and device, UMG displays way darker image than in the editor. ...
If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...
Setting the Phase Count of a RetainerBox to 2 or more may cause other widgets within the same UserWidget to flicker. Upon investigation, we found that during frames where the flickering occurs, the ...
Users would like the ability to capture any Widgets that are added to the screen during their matinee. ...