This is a top crash occurring in the 4.11 Preview Editor crashes when exiting and having a widget blueprint open. Regression: Yes does not occur in 4.10.2. ...
When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...
Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...
As reported on UDN. If using a custom postprocess which replaces the tonemapper, FXAA doesn't work. ...
The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...
Starting with an asset (static mesh for instance) with a precise rotation value (such as a whole number) in the details panel will result in a imprecise, slightly fractional off value when rotated ...
Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...
Sprites don't adjust the default size of a brush when selected for a UMG brush. ...
Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...
When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...