Adding Components via Editor Utility Widgets does not add component to Details panel

UE - Gameplay - Blueprint Editor - Nov 14, 2022

Using the Editor Utility Widget to add components to objects in UE does not appear to function as expected. I reproduced this 8/8 times in UE 5.1, 5.0, and 4.27, confirming that this is not a regres ...

UMG: Sprites don't pick a default size when selected for a brush

UE - Editor - UI Systems - Aug 2, 2016

Sprites don't adjust the default size of a brush when selected for a UMG brush. ...

Render Target as Material Image in UMG is Clipped when setting Fullscreen in Standalone (Alt+Enter)

UE - Editor - UI Systems - Jun 1, 2015

Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...

The Category setting for widgets return to "Default" after compiling

UE - Editor - UI Systems - Aug 18, 2015

When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...

Unreal Studio: Multi User Viewer Template Menu: Next Arrow Bug

UE - Anim - Sequencer - Oct 11, 2018

"There's a bug with the menu where you cant get to the next step (server browser or host) when you have a VR headset plugged and available. The "Next_Btn" button is greyed out on the last step. You ...

Crash when using save all, when there is a 3D widget on an invisible sublevel

UE - Editor - UI Systems - Jul 6, 2016

Crash when using save all, when there is a 3D widget on an invisible sublevel ...

Widget displays darker image in Mobile preview and device

UE - Editor - UI Systems - Jun 12, 2015

In mobile preview and device, UMG displays way darker image than in the editor. ...

Splitscreen causes a crash when a 3D widget is added to the level

UE - Editor - UI Systems - Jan 16, 2015

If there is a 3D widget in the level when a player is added via split screen, the editor will crash. ...

Widget Flickering Observed in RetainerBox with Incorrect LayerId

UE - Editor - UI Systems - UMG - Nov 19, 2024

Setting the Phase Count of a RetainerBox to 2 or more may cause other widgets within the same UserWidget to flicker. Upon investigation, we found that during frames where the flickering occurs, the ...

Users would like to be able to capture UMG within matinee when recording

UE - Anim - Sequencer - Jan 9, 2015

Users would like the ability to capture any Widgets that are added to the screen during their matinee. ...