SlateScriptingCommands plugin loads too late to receive MainFrame RegisterCommandList broadcast

UE - Editor - Workflow Systems - Aug 18, 2023

This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...

Landscape grass ignores the scale of the parent actors

UE - Graphics Tools - Terrain - Landscape - Nov 11, 2020

DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...

Properly handle child actor component referencing Level Instance actor

UE - World Creation - Worldbuilding Tools - Level Instances - Jun 3, 2022

[UDN] Static array of UObject pointers gives x3004 error in Material Editor.

UE - Rendering Architecture - Materials - Nov 7, 2022

String property multiline editing not enabled for local variables in the Blueprint Editor

UE - Gameplay - Blueprint Editor - Jul 21, 2023

The multi line flag is available for class level string properties but not for local properties.  ...

DumpShaderStats doesn't output any shader data

UE - Rendering Architecture - Shaders - May 1, 2024

The DumpShaderStats console command doesn't output any shader stats because the code to calculate that information in DumpShaderStats (Shader.cpp) is commented out https://github.com/EpicGames/Unrea ...

RVT does not correctly render multiple identical Instanced Static Mesh Components

UE - Rendering Architecture - Aug 17, 2023

If multiple ISM components are set to render to the same RVT and they each have the same mesh/material setup, then intermittently some instances will be dropped from rendering to RVT pages. Differen ...