Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321 ...
Child actors do not replicate properly to clients when their parent blueprint is nativized. Regression?: Yes This did not occur in 4.20.3 See also [Link Removed] ...
When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...
Timelines in ActorBPs no longer work in projects packaged with BP nativization. Timelines in LevelBPs still work. Confirmed in 4.23 MAIN @ CL 5806859 ...
Clang physx builds in 4.23 seem to be broken due to a change of GuPersistentContactManifold.h including #pragma warning and no longer ending in a new line. ...
Resetting the RGB values of the Absorption to a Sky Atmosphere using the 'reset to default' arrow still appears after pressed. Tested in: 4.25 CL#10387577 ...
4.22 is working On Mobile sometimes Modulated Shadow is useful for Cast custom color and value Shadows on Unlit objects(custom celshading for example) ...
Based off of a saleforce ticket, it seems that reinitializing a niagara system with an updated texture, the texture does not update. The setup works correctly in 4.25, so marking as a regression. ...
Volumetric Render Target Mode 2 is blending past frames in Time of day map with the volumetric clouds. This is a regression due to it not happening in 4.27 ...
Regenerated DefaultEngine.ini should regenerate with D3D12 RHI not D3D11 RHI which would match the original generation of the file. 4.27 is generated with D3D11 and regenerated with D3D12. ...