If a child actor component is placed in a blueprint, that child actor component cannot be individually selected in viewport or scene outliner. ...
Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...
When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...
Drop-down selection menus will select on mouse release. This only occurs for options under "Current Asset". I was able to click a drop-down, then hold down the left mouse button and let go over "Cle ...
User reports that dragging materials into the editor from the content browser causes a hitch, followed by an ensure that. The user could not produce a crash report. Logs included Unable to reprodu ...
Certain scroll bars within the Editor while on a Mac have their directions reversed. i.e. The 'World Outliner', the 'Details' panel within a 'Blueprint.' The suggested workaround I gave to the user ...
After some extensive testing, I could not find any reason why the material function LocalPosition node was failing to compile and defaulting to the world grid material when Packaging for HTML5. I a ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...
After creating a new HUD blueprint class and calling it to render a translucent material, the material does not render at all. This is not the case with any other Blend Mode when called to render to ...
When using a mesh as an Instanced Foliage Actor the Levels of Detail are always rendered. The user reporting this issue mentions he needs to use extreme different LOD value ranges for screen size wi ...