Switch on String does not respect Case Sensitive flag

UE - Gameplay - Blueprint - Jun 2, 2020

Switch on String does not respect the Is Case Sensitive flag and will generate a compile error when there are two pins with the same name but different cases ...

Niagara Mesh Renderer's ParticleColor is not reflected in raytraced reflections

UE - Graphics Features - Lumen - Jun 2, 2020

Mesh's ParticleColor is not reflected in raytraced reflections Sprite Particles do not encounter this issue.  ...

SkeletalMesh do not output logs with the mesh name when there is a compute tangent error.

UE - Editor - Content Pipeline - Import and Export - Jun 1, 2020

Granular Synth stays silent since it cannot load the sound with Stream Caching enabled

UE - Audio - Jun 1, 2020

Using Granular Synth with Stream Cache enabled, Granular Synth will stay silent since it cannot load the sound with Stream Caching turned on. This was reported and tested in 4.25 (CL-13144385). Thi ...

Cloth doesn't unbind when emptying the Mesh Clothing Assets array

UE - Simulation - Physics - Character - Jun 1, 2020

It looks like there's a hook missing to unbind the cloths before destruction of the array shown in the Clothing UI. ...

Space Bar pressed event not received in Windowed mode

UE - Editor - UI Systems - Slate - Jun 1, 2020

Look at Android GetTimeStamp local file handling

UE - Platform - Mobile - May 29, 2020

Only files in UFS or NonUFS manifest that are local are returning a non-minvalue timestamp.  While this is expected it is causing issues with logging file handling. See: https://udn.unrealengine.co ...

Typo in Tick Interval tooltip inside task blueprints

UE - AI - May 28, 2020

The BTTask_BlueprintBase class has a type in the tooltip for Tick Interval: " /** If any of the Tick functions is implemented, how ofter should they be ticked.Values < 0 mean 'every tick'. */" ...

uasset file not deleted when delete skeletal mesh

UE - Editor - Content Pipeline - Import and Export - May 28, 2020