Handheld AR: Session fails to Start after minimizing/backgrounding the application

UE - Platform - XR - May 18, 2021

When the user minimizes or backgrounds an AR application, and re-opens it, new AR sessions will fail to start ...

[Feature Request] Support force feedback on iOS and tvOS Gamepads

UE - Platform - Mobile - May 18, 2021

Unreal Engine should support haptics on gamepads on iOS and tvOS [Link Removed] [Link Removed]  ...

Editor becomes unresponsive for long periods between edits of a user-defined enum type when it's referenced by one or more user-defined struct types.

UE - Gameplay - Blueprint - May 17, 2021

After adding a member to a user-defined struct type and changing the member type to a user-defined enumeration, repeated edits to that enumeration will eventually cause the editor to become increasi ...

VolumetricLightmap doesn't work when shifting a level by world origin rebasing

UE - Graphics Features - May 17, 2021

VLM is not handled when rebasing. The following workaround works. void SetupPrecomputedVolumetricLightmapUniformBufferParameters(const FScene* Scene, FEngineShowFlags EngineShowFlags, FViewUniform ...

InstancedStaticMesh displaying corrupt lightmap data

UE - Graphics Features - May 17, 2021

I think I narrowed this issue down to bad UV coordinates being interpreted during the BasePassVertexShader execution applied to instancing. At this line in VertexFactoryGetInterpolantsVSToPS: flo ...

Sorting objects at EndLoad has a non-deterministic behavior

UE - Foundation - Core - EditorLoader - May 14, 2021

This non-deterministic behavior is caused by sorting by program address. ...

SkeletalMesh may lose virtual bone names

This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...

[Submix][Content Browser] - Deleting an unsaved Submix asset (any type) causes them to reappear when creating a new asset

UE - Audio - Submixes - May 13, 2021

Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...

Crash on multi viewport when streaming in sub level with rect lights

UE - Rendering Architecture - RHI - May 13, 2021