Interface Cast nodes appear to be returned as valid and context sensitive for every possible pin, even ones like floats and integers. Following the repro above, it is easy to place a node but it will never compile. These cast nodes pollute the global namespace and make it harder to find valid function calls
Interface cast nodes should only show up for Object and Wildcard pin types. CustomStructureParam seems to cause the same issue, but that might be unrelated
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-107570 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26, 4.27 |
Target Fix | 4.27 |
Created | Feb 1, 2021 |
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Resolved | Feb 8, 2021 |
Updated | Nov 29, 2022 |