This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...
This is a common crash affecting users in 4.16 and into the 4.17 Preview. User Descriptionscopying-pasting curves in Sequencer Source Context 979 void FSequencer::NotifyMovieSceneDataCha ...
THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...
There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...
Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...
Render optimizations are causing the cloth render data to be updated one frame too late after an off screen cloth object has been teleported back on screen. The optimisation triggers itself after a ...
If the ISM component is not in a blueprint, but added directly inside the level, the CPD works. If the CPD value is set from a construction script through either the Default or Transient function, i ...
When sampling root motion backwards we can hit an infinite loop in ExtractRootMotion. This happens if the initial sample time + negative delta is off the end of the animation clip. In that case FA ...
A licensee is reporting a sim proxy is playing a networked anim montage with root motion, that the rotation changes will fight between what's produced in ::SimulateRootMotion and ::SmoothClientPosit ...
Hello, We are building a world with world partition & a lot of nanite foliage. We want to modify out Foliage Instance grid size via the commandlet. [Link Removed] Even in a new empty level the c ...