Level Sequence spending long time validating assets

UE - ACT Character - Control Rig - Aug 31, 2026

Hi After migrating our animation project from 5.7 -> 5.8 we notice that some level seqeunces take much longer to save (during validation stage). This issue only exhibits when using control rigs in ...

"r.SetRes 1920x1080f" fails to set fullscreen mode when executed through blueprint node

UE - Graphics Features - Jan 19, 2016

Executing the r.SetRes _x_f command fails to set fullscreen mode when executed through blueprint node. The issue occurs when executing the command through level blueprint and an actor blueprint plac ...

Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

Surface Profile Skin shading has some unexpected stripe rendering issues

UE - Graphics Features - Apr 3, 2018

So it looks like the artifact is definitely related to whether sss checkboard is enabled, but I can't reproduce it if enabling checkboard right after open the map, I mean it has to be reproduced aft ...

Incorrect Lumen Scene direct lighting when objects behind masked landscape

UE - Rendering - Graphics Features - Lumen - Oct 5, 2025

When objects are placed behind or beneath a masked landscape and r.Lumen.HardwareRayTracing.SurfaceCacheAlphaMasking is enabled, the direct light evaluation is incorrect. There are two workarounds, ...

Non-determinism in StaticMeshComponent::BodyInstance when cooking LevelInstances

UE - Runtime - Simulation - May 21, 2026

A licensee reported that serialization of LevelSequence with StaticMeshActor with default collision for which mesh has NoCollision profile is not deterministic. The issue seems to be in the fact tha ...

Static lighting issues with foliage

UE - World Creation - Worldbuilding Tools - Foliage - May 28, 2016

The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle

Tools - Feb 23, 2017

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...

A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration

UE - Networking - Jan 28, 2016

A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...

Play Media Player Node Causes Blueprint Functions to be Uncallable

UE - Gameplay - Blueprint - Feb 23, 2016

This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...