Size input box too narrow in UMG Widget Editor

UE - Editor - UI Systems - Jan 24, 2022

Only 2 digits are visible in the size box that holds values between 1.0 and 0. Meaning most values will contain 3 digits. This is different from UE4 where more digits are visible. ...

Load Error with DeferredDependencyLoading

UE - Gameplay - Blueprint Editor - Jun 19, 2022

If re-define the macro USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING to 0, the component is editable in detail panel. But I'm sure it's not a good fix. ...

Orange Screen when using the VR preview mode with the oculus rift

UE - Platform - XR - May 26, 2015

Orange Screen when using the VR preview mode with the oculus rift (runtime 0.6.0) appears with the following message "Application is paused while an old SDK application is rendering." ...

Play Sound 2D Blueprint Start Time doesn't work

UE - Audio - May 5, 2022

Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start.  This does not occur in 4.27 ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Can't assign LightMapCoordinateIndex on Static Mesh with generated LODs

Tools - Jan 10, 2020

Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...

The process may not return to the root node after the Wait Task is completed.

UE - AI - BehaviorTree - Sep 14, 2021

If the Wait Task is completed for the first frame, it may not return to the root node even after Finish. This can be avoided by increasing the wait time of the Wait Task (see CaseOK.mp4). When this ...

Error: FAsyncPackage::LoadImports for <some asset>: Skipping import PaperTileMap /Script/Paper2D.Default__PaperTileMapActor:RenderComponent.PaperTileMap_0, depends on missing native class

UE - Gameplay - Blueprint Compiler - Jun 30, 2020

User reporting seeing this error start appearing in 4.25.1 (possibly 4.25.x, unsure if they were previously testing on 4.25.0 or not). It appears 'benign' as the expected data still gets loaded, bu ...

Actor Component instances have their settings reset to default when compiled in 4.17 (Compilation Manager)

UE - Gameplay - Blueprint Compiler - Aug 10, 2017

REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...

Crash upon opening packaged game when Event Driven Loader is disabled

UE - Foundation - Core - Apr 26, 2019

Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...