ScrollBox: Add Inertial Scrolling (Touch)

UE - Editor - UI Systems - Oct 16, 2015

Verify that inertial scrolling works in the ScrollBox and the ListView on touch devices. We have reports that it isn't working in 4.9, it may have been fixed since then, or not be as smooth as it c ...

WmfMedia: Track switching does not work

Media Framework - Aug 31, 2016

Track switching is currently not supported, because media with multiple tracks of the same type fail to load. Once that is fixed, implement run-time track switching. ...

Foliage Disappears Using OpenGL4 in Packaged Game

UE - Graphics Features - Apr 11, 2018

This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...

Cannot add a non-static custom thunk to a code class

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 7, 2018

In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...

Unable to package for Android with bEnableExceptions set to true

UE - Platform - Mobile - Jul 31, 2018

Packaging for Android fails if bEnableExceptions is set to true. The errors are in the log file attached below. Regression?: Yes This did not occur in 4.19.2 ...

Text cursor movement with arrow keys does not work in blueprint context menu if search query is empty

UE - Editor - UI Systems - Slate - Aug 20, 2018

When using the text search in Blueprints the arrow key functionality is lost if there is a misspelling or when a search produces no results. This worked normally in 4.19 and below. ...

UAbilityTask Out parameters are not parsed properly

UE - Gameplay - Blueprint Editor - Aug 30, 2018

A licensee has reported that when creating an Ability Task through a C++ class, the Out parameters for the task do not parse properly. Regression?: No This occurred in 4.19 as well ...

BeginPlay not called for Post-Process Anim Instance

OLD - Anim - Oct 29, 2019

Post-Process Anim Instances do not have BeginPlay called. The proposed fix is to addif (PostProcessAnimInstance) { PostProcessAnimInstance->NativeBeginPlay(); PostProcessAnimInstance->Blu ...

Sequencer particle toggle tracks evaluate one extra frame

UE - Anim - Sequencer - Jul 1, 2020

It looks like particle toggle tracks use TimeRangeToNumberRange which gives the incorrect range as a result of CL 10893518 which fixed [Link Removed]. ...

Deterministic cooking issue caused by ParticleModuleTypeDataGPU

UE - Niagara - Jan 18, 2021

This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...