Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor. Reproduced in 4.7.6 binary, 4.9 Release (//depot/UE4 ...
If an ensure() fails within an automated test, the test can still show a successful result. ...
Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...
If the user simulates all bodies, and then sets the physics blend weight to a decimal value between 0 and 1, the skeletal meshes will spin out of control. This doesn't happen if the physics blend w ...
When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...
Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...
Get nasty crash when performing a diff between two revisions on a BP uasset and then select a parent section that was modified, followed by a specific action performed on that section of the BP. ...
Modifying the code of the C++ Puzzle template in Visual Studio ...
Video streamed through the media player asset is not accompanied by audio. The issue occurs for all supported video formats. Currently this has only been tested with streaming via URL due to [Link R ...
User reported that he was experiencing a crash when attempting to put in Games App ID in Android section of project settings. Note that this occurs only if the Configure Now button in the APKPackagi ...