Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...
Moving from "float" to "FGameplayAttribute" is causing a test to fail. ...
The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...
Landscape material renders as default material on TM-AnimPhys: LogMaterial: Warning: /Game/Maps/Framework/TM-AnimPhys.TM-AnimPhys:PersistentLevel.Collision-Landscape.LandscapeMaterialInstanceConstan ...
This problem seems to occur because Rotation is not taken into account when calculating Weight. I have confirmed that it can be solved by calculating the rotation as follows.float ULandscapeCompone ...
This appears to be new in 4.25. ...
Playing in editor with single process starts multiple server windows. ...
When I looked into this feature, I noticed that ForceLOD was not set by the code below. Therefore, I confirmed that only Shadow can change LOD by changing as follows.[Link Removed] ...