D3D HUNG crash with Aftermath result: CullLights

UE - Graphics Features - Apr 27, 2017

This is a specific subset of D3D HUNG crashes from [Link Removed]. This JIRA is for the crashes with the following results from Aftermath: [105]LogRHI:Error: [Aftermath] Status: Timeout [105]LogR ...

Compile failure packaging code project for tvOS from Mac

UE - Platform - Mobile - Apr 27, 2017

Also occurs in the live 4.15.1 build. This does not occur for BP projects or when packaging for iOS. Same compile error as UE-41313UATHelper: Packaging (tvOS): UnrealBuildTool: /Users/Shared/Unrea ...

Crash after enabling USD plugin in binary editor

UE - Foundation - Cpp Tools - Plugin System - Apr 27, 2017

This crash occurs when enabling the USD plugin on the binary editor ...

[CrashReport] Crash occurring in Phonon::FPhononReverb::ProcessMixedAudio

UE - Audio - Apr 27, 2017

This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information. From Log:/Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.006787s) ...

[CrashReport] Crash in UViewportWorldInteraction::FindTransformGizmoAlignPoint

UE - Editor - Workflow Systems - Apr 27, 2017

This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information about this crash. This was also experienced internally by Alex.P [Link Removed] ...

Steam Voice Chat Stops Functioning After Server Travel

UE - Online - Apr 27, 2017

Voice Chat stops working after Server Travel is executed. ...

Crash on attempting to paint on cloth object

UE - Simulation - Physics - Character - Apr 27, 2017

Editor crashes on attempting to paint on cloth object ...

HTML5 - View does not redraw properly after returning from Fullscreen

UE - Platform - Mobile - Apr 26, 2017

When returning from fullscreen mode, the view is redrawn as the resolution of windowed mode, but the camera's view only draws: what was the bottom left corner was when in fullscreen (quadrant 3). ...

Package fails for android if company name begins with a number

UE - Platform - Mobile - Apr 26, 2017

If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...

Skeletal Meshes display Vertex Paint in RGB Color View Mode without being selected

OLD - Anim - Apr 26, 2017

Skeletal meshes display Vertex Paint in RGB Color View Mode without being selected. This is inconsistent with Static Meshes, which must be selected prior to showing their Vertex Paint. ...