The MainMenu widget isn't loaded when the player returns to the MainMenu map from the InGame menu in Multiplayer Shootout. This happens in PIE and in a packaged project. Reproduced in 4.8.0 and Mai ...
Content in the Blueprint Templates folders for 4.7 templates (by default: C:\Program Files\Unreal Engine\4.7\Templates) is located in a subfolder with the name of the template. The rest of the folde ...
A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...
Tab doesn't go to next value field in sequencer tracks (i.e. XYZ) ...
Custom Events set to Replicate do not show the replication information on the node until the Editor is restarted. For example, after setting a Custom Event to Multicast, the "Replicated From Server ...
Blueprint Shape components have a Shape Material property that can be set in its Details or via Get and Set functions in the Event Graph. These are never displayed in the viewport or during runtime ...
Copy/pasting a Custom Event that has input names containing spaces will create a Custom Event with extra inputs. It appears that an input name with a space in it will be copied as two inputs, the fi ...
Client Characters that slide past the Server Character while on top of a Movable Actor can become de-synchronized from their Server counterpart. Does not occur on top of Static Actors. Hard to expl ...
Android Build will fail if there is a hyphen in the Android Package Name. The user points out that this may be because of how Java works. I have attached my build failed logs. ...
Inherited components in Child Blueprints cannot be dragged into the Event Graph to access their variables. Searching for the Getter in the Event Graph works as expected. This seems inconsistent with ...