The sRGB flag is check and set in PostEdit, so when I editing the asset will be correct. And I'm checking again with RHI, so there seems to be no drawing problem.[Link Removed] It seems to be corre ...
If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...
I was working with a licensee on something unrelated, and ran into this niagara threading crash. It looks like UNiagaraDataInterfaceSpline::SampleSplinePositionByUnitDistance on one of the niagara h ...
Stepped animations will not evaluate at the same frames as the level sequence it's in even when they are both at the same frame rate. ...
Static lighting will not bounce on the ceiling when using a Layered Material. The Material Attributes Layers node is used which doesn't appear in 4.24.3 so this isn't a regression. This was report ...
[Image Removed] [Image Removed] I suspect this came in at 13550642 where I created a more separated data/view model ...
When creating a Notify Track using an Animation Modifier in the Animation tab of an Animation Sequence, the new Track added and applied fails to appear in the Notifies panel until the panel has been ...
Importing a camera's FBX through Python will not import a camera's animated focal length. ...
The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...