The licensee identified a number of cases where loading assets will trigger convex hull generation warnings:If the first 3 verts in the set are colinear (in which case IsPlanarShape() returns true b ...
PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Obj [Link Removed] [Line: 107] Source Context: 93 ...
We've been seeing asserts and crashes related to OwnerLastRenderTimePtr. We've traced this to the mentioned pointer ending up dangling after using UActorComponent::Rename() on primitive components t ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1300 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1301 ...
Load errors:Warning CreateExport: Failed to load Outer for resource 'MovementComp': TP_VehiclePawn /Game/VehicleCPP/Maps/VehicleExampleMap.VehicleExampleMap:PersistentLevel.TP_VehiclePawn_9 Warning ...
When the character class is set to always relevant, if a client travels very far away from another character, such that the character is relevant but the component they're standing on is not (but al ...
Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...
In a networked PIE session, when the server has applied a programmatically constructed GameplayEffect that has duration policy = Infinite or HasDuration, this results in a client crash when the clie ...