HDRi Backdrop Animation in Sequencer

UE - Anim - Sequencer - Apr 5, 2024

HDRIBackdrop objects cannot be rotated in Sequencer. This issue can be resolved by setting the "Run Construction Script in Sequencer" checkbox to True in the "HDRIBackdrop" blueprint. If HDRI Back ...

Investigate Actors assigned to both partitions

UE - World Creation - Worldbuilding Tools - HLOD - Oct 31, 2024

Undoing Replace Actor on Level Instances do not reload the Level Instance

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 14, 2025

Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...

Anisotropic reflections are not visible in all player views during local multiplayer split screen

UE - Graphics Features - Mar 7, 2025

When playing in a split screen local multiplayer game the anisotropic reflections differ between players when looking at the same object. It appears as the anisotropic light scatter is not applied ...

Editor will crash when Blueprint Details Panel is dragged across the Event Graph

Tools - May 6, 2015

When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...

Duplicating Collapsed Graph Nodes lose all Pin Links

UE - Gameplay - Blueprint - Mar 24, 2015

Duplicating Collapsed Graph Nodes that have spaces in the name lose all pin connection links. ...

Japanese language word order mistake in Transition nodes for AnimBP

UE - Editor - UI Systems - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...

Switch Skeletal Mesh node crashes the editor if the blueprint is compiled.

OLD - Anim - Feb 8, 2016

Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...

Importing a 8192x8192 .r16 landscape file does not render landscape in level viewport

UE - LD & Modeling - Terrain - Landscape - Jan 6, 2016

Importing a large landscape, such as 8192x8192 or 8129x8129 into a project shows that a landscape has been created, however the landscape itself does not render in either wireframe or perspective vi ...

Folders in content browser prevent packaging

UE - Gameplay - Blueprint - Sep 29, 2015

Several folders each prevent user from packaging project. If these folders are moved to a new, blank project, they prevent any packaging, even if the contents of those folders are not within any lev ...