Line Trace's chained together into a ricochet do not work on all normal directions. They seem to fire inside of the object. The blueprint setup in screenshot #2 is in the MyCharacter bp. ...
When using subtitles for a sound wave the subtitles are duplicates once for every Subtitles element in the settings for the sound wave. An image is attached for reference. ...
After deleting a format text node, if a text variable was plugged into it the variable's pin will stay highlighted as though it were still connected. If this is then hooked up to the return pin of a ...
While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...
When changing a property on a large number of textures via the Property Matrix, memory usage can spike to over 26G. Tested in Main (Promotable-CL-2423505) Probably related to [Link Removed] ...
On the C++ side, in PostSpawnInitialize(), FinishSpawning() is called with the scale value taken from the root component as default. By contrast, SpawnActorFromClass nodes require a transform value ...
Overridden Interface Functions in Child BPs lose array output pins after closing/reopening the project and become invalid. Reproduced in Main //depot/UE4/Promotable-CL-2434822 ...
When right clicking a math node such as "Byte * Byte" and then adding a comment to it, you can not have the comment displayed above the node. There is no option to do so. ...
If the user calls a function (We will call it "Parent's Function") from a child blueprint and then turns around and tries to call that implementation of the Parent's Function with in the parent it's ...
When the use adds key frames to a new animation sequence and then compiles and saves the editor will crash. ...