When setting the 'r.SeparateTranslucencyScreenPercentage' variable to any value other than 100, UV world space textures begin to swim. In the example project attached, I created a simple translucent ...
When changing some properties in a Blueprint, the changes are not reflected in placed instances of the Blueprint. I've included repro steps from the licensee who reported this. I verified these step ...
When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...
If a blueprint has a child component that is simulating physics, that child component will not follow it's parent or make any movement if the parent is moved via AddActorWorldOffset. ...
In the answer provided by the developer for AnswerHub question, "Select Node" is not supported in the AnimGraph. However, the user is still able to select and add this to the AnimGraph which is caus ...
When importing this users file of an OBJ asset there will be an assertion failed error. On the import message if you hit "ignore" until the mesh imports all will work in 4.10 or later. This was no ...
When using the Console Command for Stat SceneRendering the Counter section for "Lights in scene" is not accurately listing the number of lights. In a 4.10 project an empty new level is showing 16 ...
Editable text crashes the project on Android devices. This does not happen on iOS or Windows. ...
Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...
Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...