Tested in 4.27.2 binary which produced 32 bit depth pngs in both the editor and PIE. Using the HighResShot command to get a png while playing in editor results in a 24 bit depth screenshot where pr ...
KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...
i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card). I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...
Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...
Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...
Sequencer renders events affecting UMG twice ...
Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...
Disabling a shot from scripting will not affect evaluation of the sequence. ...
Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...
Lighting only affects tilemaps from one direction. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...