Disabling a shot from scripting will not affect evaluation of the sequence.
RESULT
The shot section will be grayed out in the UI, and it will be listed as deactivated in the UI, but the camera will remain in the same place. Compare to deactivating from the UI, where the camera will switch to the second track.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
How can i modify the param name in EQS node
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118837 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26, 4.27 |
Target Fix | 4.27 |
Fix Commit | 16775851 |
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Release Commit | 16775880 |
Created | Jun 23, 2021 |
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Resolved | Jun 24, 2021 |
Updated | Dec 1, 2022 |