Lumen tile classification flicker

UE - Graphics Features - Lumen - Apr 19, 2023

While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...

WorldPartitionConvertCommandlet hits an assert when converting a persistent level that contains a sub-level with a landscape

UE - World Creation - Worldbuilding Tools - Nov 7, 2025

Context: The Window tab allows a user to open the Levels window in order to add a sub-level to a persistent level. For Unreal Engine 5.0 and beyond, World Partition has made the Levels window obsole ...

Sphere Mask ArgInvHardness missing multiplication

UE - Rendering Architecture - Materials - Jun 27, 2025

Hi Epic, In MaterialExpressions.cpp UMaterialExpressionSphereMask::Compile(), hardness is not calculated the same way in both <if> conditions. One is missing a multiplication by 0.01f. Specificall ...

Legacy HLOD Nanite Meshes Always Rendering in 5.5

UE - World Creation - Worldbuilding Tools - HLOD - Mar 17, 2025

From licensee: We are using the legacy HLOD system in our game. With 5.5 there was a change to FSceneProxyBase::DrawStaticElementsInternal() where the implementation was removed (https://github.com ...

GAS: Duration GameplayEffects applying same GameplayCue tag will on authority end all on-going GameplayCueNotifies when first cue expires

UE - Gameplay - Gameplay Ability System - Aug 16, 2024

When multiple duration GameplayEffects apply a GameplayCue with the same tag, the network authority game instance (standalone & servers) will remove all GameplayCues with that tag from the AbilitySy ...

PDI-DrawPoint - Zoomfactor being calculated incorrectly

UE - Graphics Features - Feb 20, 2017

A licensee has reported that the ZoomFactor variable inside of the DrawPoint function is being calculated incorrectly. It currently is calculated using the lesser of the projection matrix's horizont ...

Lumen Reflections in Stereo are broken after Nvidia GPU Driver Update

UE - Platform - XR - Jul 29, 2024

After updating the NVidia graphics driver to v.552.74+, reflective/mirror materials appear broken and render with black and white lines in VR mode if they are in a level with a Post Process Volume w ...

Long thin spinning objects take too long to stop spinning

UE - Simulation - Core - Jun 5, 2023

See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...

FBX animations generated under fractional framerates fail to import

UE - Anim - Runtime - Aug 24, 2022

We now have the following error that is generated in FFbxImporter::ValidateAnimStackif (!FMath::IsNearlyZero(SubFrame, KINDA_SMALL_NUMBER) && !FMath::IsNearlyEqual(SubFrame, 1.0f, KINDA_SMALL_NUMBER ...

[CrashReport][GPUCrash] UpdateRadianceCaches

UE - Graphics Features - Ray Tracing - May 19, 2025

#25 crash out of 4823 in UE 5.7.1 on Windows#7 crash for UE - Graphics Features in UE 5.7.1 on Windows#3 crash for UE - Graphics Features - Ray Tracing in UE 5.7.1 on WindowsGPU Crash dump Triggered ...