Variant Thumbnails are washed out

UE - Editor - Content Pipeline - Variants - May 11, 2023

I think somewhere in Thumbnail Generator::Generate Thumbnail FromTexture() is applying this washout. ...

To Front control on Sequencer in Multi User editor will not pause playback

UE - Virtual Production - Media - May 10, 2023

This may be specific to how the media playback is handling playback. [Link Removed] ...

Slower physics simulation when bSubStepping and bTickPhysicsAsync are enabled

UE - Simulation - Core - May 10, 2023

When both Substepping and Tick Physics Async are enabled, there appears to be an inconsistency between the part of the physics simulation that calculates the number of steps and the part that calcul ...

WorldPartition: Attached Actors within Level Instances save level offset bounds

UE - World Creation - Worldbuilding Tools - Level Instances - May 9, 2023

The proposed fix is implemented in CL 25389340 but needs further testing to make sure there are no issues caused by it. ...

Server doesn't process anim notifies with montage tick type set to queued when bad network conditions occur

UE - Anim - Gameplay - May 3, 2023

After some testing this issue looks to only occur with queued notifies and not with branching point notifies. UDN: https://udn.unrealengine.com/s/question/0D54z00009643x4CAA/server-doesnt-process-a ...

UProperty with in a UStruct show wrong reset value arrow

UE - Editor - Workflow Systems - Apr 28, 2023

UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...

Soft Reference to redirector object (or ghost redirector)

UE - Gameplay - Components - Apr 26, 2023

This seems be solved if asset is modify and saved again (Show in the video resource below ) [Link Removed] UDN Thread: https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-r ...

USourceControlHelpers::GetFilesInDepotAtPath is broken

UE - Editor - Workflow Systems - Apr 24, 2023

The p4 files command is used to grab the list of depot files. This does not have a client path, but the parse records function called in FPerfroceGetFileListWorker::Execute (ParseRecordSetForState) ...

Recently Placed Actor Factories can be Mismatched

UE - Editor - Workflow Systems - Apr 24, 2023

The Add Content menu in the engine (on the menu bar just above the viewport) maintains a category of Recently Placed actors. In order to remember items between runs of the editor, the Recently Place ...

PIE Map and TSet Properties using TSoftObjectPtr Failing from Missing Rehash

UE - DEET - EditorLoader - Apr 24, 2023

There is an issue with PIE where sometimes TMap and TSet properties using TSoftObjectPtr or FSoftObjectPath values as keys don't work correctly. Items which are in the container aren't found despite ...