SlateScriptingCommands plugin loads too late to receive MainFrame RegisterCommandList broadcast

UE - Editor - Workflow Systems - Aug 18, 2023

This was reported on UDN. TL;DR: A user has reported that a custom command cannot be added to the "MainFrame" context in the UUICommandsScriptingSubsystem from their plugin. The problem seems to b ...

FCollisionProfileNameCustomization doesn't support Multiple Values

UE - Editor - Applied Usability - Aug 16, 2023

The class FcollisionProfileNameCustomization customizes the property editor for the class FcollisionProfileName. However, it does not handle the case where multiple assets/actors are being edited si ...

TitleProperty does not work with VisibleAnywhere properties

UE - Editor - Workflow Systems - Aug 15, 2023

In: [Editor\PropertyEditor\Private\PropertyEditorHelpers.cpp:118] function SPropertyValueWidget::ConstructPropertyEditorWidget checks what type of widget to create. In: [Editor\PropertyEditor\ ...

The pak file specified in PakFileRules is not created correctly

UE - CoreTech - Aug 8, 2023

The rules by which chunks are created are ambiguous and currently do not ensure that both PakFileRules and PrimaryAssetLabel settings are reflected. In this sample, depending on the PrimaryAssetLabe ...

Mesh deformed by Cable Component does not output velocity

UE - Simulation - Core - Aug 7, 2023

The velocity when moving the root is output, but it seems that the velocity for each deformation is not output. Since motion blur and TSR use velocity, problems such as ghosting may occur. ...

A static mesh far from the origin appears to wobble in PIE

UE - Rendering - Architecture - Aug 3, 2023

It seems that the numbers are rounded in VertexFactoryCommon shader. The cube consists of vertices that are very far from the origin and are placed on the screen by placing them at coordinates that ...