Level Sequence spending long time validating assets

UE - ACT Character - Control Rig - Aug 31, 2026

Hi After migrating our animation project from 5.7 -> 5.8 we notice that some level seqeunces take much longer to save (during validation stage). This issue only exhibits when using control rigs in ...

Sequencer Crash (GC Leak) in Editor

UE - ACT Character - Sequencer - Aug 31, 2026

A GC leak, similar to the one fixed by 44483919 but for Level Sequences in Level Instances rather than ones with Widgets. A Level Sequence Actor in a Level Instance points to a Level Sequence Asset ...

[Mutable] Morph Targets can be disabled in packaged builds when Mesh Streaming is enabled

UE - Runtime - Mutable - Aug 28, 2026

When a Mutable mesh instance is created while the actor spawns at a distance, only the low LODs are generated, and the mesh is created with no Morph Targets registered. Later, when the camera approa ...

Editor crash when an unsupported material domain or blend mode is selected when previewing a Nanite mesh in the material editor

UE - Rendering - Features - Nanite - Aug 27, 2026

Fix in UE6: 56133257 This Jira is for 5.8.3 tracking ...

Cannot get Texture Size property from Texture Collections

UE - Rendering - Architecture - Materials - Aug 26, 2026

The following error is shown when attempting to use the Texture Size of a Texture Collection texture object: Texture size only available for Texture2D, TextureVirtual, Texture2DArray, VolumeTexture ...

MRG - Cinematic Assembly Tokens From Metadata Return Empty When Rendering

UE - CAPT - Color Pipeline and Rendering - MRQ - Aug 25, 2026

Metadata defined on a Cinematic Assembly isn’t accessible as naming tokens when rendering with Movie Render Graph. Global naming tokens defined outside of a Cinematic Assembly does work but context ...

Object Mixer shows actors the World Outliner hides (5.8 is incompatible with 5.7-and-earlier behavior)

UE - CAPT - Tools - Aug 25, 2026

For the same project and the same filter, Object Mixer returns a different set of actors on 5.8 than it does on 5.7. Actors that the World Outliner hides now appear in the Object Mixer list. Editor ...

MID TextureCollections don't work with Post Process Overlays

UE - Rendering - RHI - Aug 24, 2026

TextureCollectionParameters in a material assigned to a Post Process Overlay are not overridden by a MID because CopyInterpParameters in Engine\Source\Runtime\Engine\Private\Materials\MaterialInsta ...

Unable to kill UnrealBuildTool, UBT no longer propegates sigterm

UE - Core - Cpp Tools - UnrealBuildTool - Aug 24, 2026

When UBT is launched through one of the standard wrapper scripts, Ctrl-C no longer cancels the build. The `dotnet UnrealBuildTool.dll` process and its compile actions keep running to completion in t ...