Reimport using reset material in the material conflict should rehook to existing matching material

UE - Editor - Content Pipeline - Import and Export - Jan 8, 2020

We currently cannot do this because the material import option are not save in the asset import data, so it search only in the local folder of the reimport mesh, those settings should be saved ...

Bone Hierarchy not updated when reimporting skeletal mesh

UE - Editor - Content Pipeline - Import and Export - Dec 14, 2016

Bone Hierarchy not updated when reimporting skeletal mesh. Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be reall ...

Static imported as skeletal removing material IDs with some FBX

Tools - May 27, 2016

Static imported as skeletal removing material IDs with some FBX. This user's FBX files are, so far, the only ones that exhibit this behavior ...

Fbx re-import material issue on LOD 1 and more

UE - Editor - Content Pipeline - Import and Export - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...

Importing FBX from blender causes crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2015

Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...

Importing an FBX twice will cause a crash

UE - Platform - Linux - Apr 9, 2015

When importing an FBX into a project if the "Import" option is chosen rather than "Import All" then importing the same FBX a second time will cause the editor to crash. ...

Re-importing animations from .fbx created in blender stops animation from correctly animating

OLD - Anim - Feb 4, 2016

Re-importing animations from .fbx created in blender stops animation from correctly animating. ...

Axis changes when performing FBX import / export with "Force Front X Axis" enabled

UE - Editor - Content Pipeline - Import and Export - Jan 6, 2020

1. Import the attached test.FBX with "Force Front X Axis" enabled. 2. Export the imported skeletal mesh with "Force Front X Axis" enabled. (Test_export.FBX) 3. The axis does not match in test.FBX an ...

[Interchange] Adding fbx file to monitored folder triggered legacy import

UE - Editor - Content Pipeline - Import and Export - Jun 12, 2024

The import dialog window is the legacy one and not the Interchange one. Auto reimport of modified FBX seems to be working properly with legacy or interchange selected depending on the CVar Rep ...

FBX Import into Level node rotation

UE - Editor - Content Pipeline - Import and Export - Aug 9, 2016

User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...