The DerivedDataCache for the whole SkeletalMesh doesn't need to be rebuilt while previewing the mask painting, since it will be rebuilt when exiting the painter anyway. ...
The network profiler C# exectuable that shipped in 4.25 is not fully useable on either my development machine or my home machine, because part of the UI is cut off below the window no matter how I r ...
RVT texture sample params ignore groups and ignore existing groups. ...
Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...
After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...
Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
Translucent selection does not work on Niagara particles. This was working in 4.24. ...
When previewing an object, manually changing the rotation using the Lighting Rig Rotation rotates Environment Map and Directional Light in opposite directions. This bug makes it difficult to do look ...
When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again. ...