When previewing an object, the lighting angles change between profiles; the lighting position at '0' will also change when the Lighting Rig Rotation is set to another value, then back to 0 again.
Reported and tested in version 4.25.3 (CL-13942748) and version 4.24.3 (CL-11590370).
Results: When the Preview Scene Settings is first opened, the directional light rotation is set to 0, but is oriented in an arbitrary rotation. This is demonstrated by switching between two saved profiles as described above. Both have rotation set to 0 but the light is in a different orientation in each profile.
Expected: The orientation of the directional light should point down positive X when the Preview Scene is first opened.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97544 in the post.
2 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.24, 4.25, 4.26 |
Target Fix | 4.26 |
Created | Aug 25, 2020 |
---|---|
Resolved | Oct 14, 2020 |
Updated | Sep 19, 2021 |