The Lyra's Readme.md from Github is not clear on how to setup the project for usage. Following the https://github.com/EpicGames/UnrealEngine/blob/ue5-main/Samples/Games/Lyra/README.md instructions a ...
EA Motive has pointed out a potential bug they found related task graph synchronization and when compiling compute PSOs: [Link Removed]. From the screenshot they sent over, it seems that a task grap ...
Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...
When a groom is allowed to simulate, only the strand representation computes correct world normals for the new hair strand positions. This is especially noticeable when the groom is inverted as grav ...
Previously, all Unreal Types generated by python scripts would be created inside package "/Engine/PythonTypes". This was changed by [CL 32478991 in ue5-main branch], which meant to "remove the restr ...
There is a potential bug in ULevel::FixupActorFolders() in the FixDuplicateFolders section: Suppose you have a folder hierarchy that looks like this:A B(1)B(2) C(1)B(3) C(2) where the letters ...
There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...
We've started seeing a crash in editor when re-importing one of our assets. <pre class="ql-syntax">Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 783] Array index out of ...
Streaming out the navmesh and streaming the area back into the world before the GC runs causes the navmesh streamed back into the world to only have navmesh tiles on a layer with tiles that would b ...
Block tags are not working correctly in version 5.5.2, it was working in 5.5.1. This is caused by a change done in version 5.5.2. The exact CL is: CL 35930696 ...